The Criminal Profile measures your style — professional or chaotic — with no good/evil scale; it affects how the world treats you.
The successor to RDR2's Honor system, as presented by Rockstar itself in the preview: not a moral binary, but a professionalism-vs-chaos meter that touches NPC reactions and scene progression. CORRECTION 29/10 (Edge #430, via VICE): the scale gets an explicit name at both ends — “Professional” ↔ “Irredeemable” — and visual representation on both sides: angel icon (already known, c-056) but also a devil icon for the chaotic end, documented for the first time. The same report confirms that the Criminal Profile “can affect how Jason and Lucia's story unfolds” — STATED answer to u-profile-2 (touches beyond NPC reactions/scenes). Ceiling remains Confirmed: the core function comes from an official preview, the naming of the ends is a descriptive detail from journalistic access (Solid-tier detail on top of an already Confirmed mechanism). Further enrichment 29/10 (Edge #430, via Insider Gaming): the same report describes three distinct approaches that feed the scale — non-lethal neutralization of opponents, intimidation before violence, or the traditional violent route; “the way you behave in your day-to-day affects this scale, and while every crime is bad, there's still room for a more diplomatic path”. Explicit clarification: whether you're a criminal is non-negotiable — only HOW.