FILE 07UPDATED 14.1011 FACTSCOVERAGE 92%*

Body

Body & Stats

What you eat and what you do shows on you — the San Andreas philosophy is back.

* File coverage = (Confirmed + Solid) ÷ (all facts + open questions). It measures how solid the file is — not how “ready” the game is.

The Lab · Three days at the gym

Don't read it — play it. Every verb is an action in the game; the screen reacts the way the evidence says it should.

MINIMAPHEALTHSTAMINADAY1LUCIA

Lucia at the gym. Two bars: health and stamina. Their BASE goes up only with work.

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Original LI design built on the file's evidence — HUD grammar, not Rockstar material. Every step shows the evidence that backs it.

How it works

The San Andreas philosophy is back: food and exercise change the heroes' bodies76. It's not cosmetic — stamina is built permanently through exercise77, and smoothies give a temporary boost.

You see it work live: a stamina meter appears on the HUD when you run or climb83. Your body is a stat — and the stat is your own work.

The facts

Food and exercise change the protagonists' bodies — the San Andreas philosophy is back.

Stated by Rockstar in the Dazed feature and in the previews: what you eat and how much you work out shows on the characters.

Stamina builds permanently through exercise — and smoothies/shakes give temporary energy.

From the preview: running and climbing drain stamina, systematic exercise raises it permanently, the drinks are the quick boost.

A stamina meter appears on the HUD next to the minimap when you run or climb.

Visible in the escape from the apartment block. The leak's extra details about stamina were not confirmed — only the existence of the meter.

The body shows the exhaustion too: many days away from the bed — on the run or on an all-nighter — get carved into Jason's and Lucia's faces.

Dazed's full wording: “Food affects Jason and Lucia's weight, while exercising visibly builds and tones their muscles. And, if you end up spending a long time away from your bed, on the run from police or on a multi-day bender, their features are going to pay the price for that as well.” The first part was already logged by c-076; here the third dimension is added — sleep. Together they answer u-body-1: the change is VISIBLE, not subtle.

The gym is a proper minigame: three exercises a day, three days in a row, with stamina draining as you move — and most of the machines work.

“The training needs good control, responds nicely and is a fairly demanding minigame” (Nelson, Famitsu). Mechanics: “As you move during the exercise, stamina decreases, and you have to finish the set before it runs out. If you move too fast, you overload the body” — balance matters. Structure: “You have three exercises to do a day, and then you rest. If you keep it up for three days, the protagonist's stamina and muscle strength level up”. Most of the machines are usable (pull-ups too), and at the end you drink a protein shake and eat a bar.

Training raises the BASE health and stamina values; food gives a buff on top of those — and the buff is lost as soon as health drops below the normal threshold.

“The base values of stamina and health go up with training” (Nelson, Famitsu) — together with “endurance and muscle strength level up”. On food: “Foods have a buff effect and boost the meters. When health drops below the normal maximum, the extra that the buff had added is lost and does not refill above that point”. Energy drinks boost stamina specifically. Answers u-body-2: YES, the body touches other stats beyond stamina — explicitly health and strength. c-077 had only the permanent stamina build.

Rockstar cut the mandatory restocking of Jason/Lucia's fridge — it went “a little too far”; grocery shopping stays optional.

From the same TGG preview: there was a mandatory fridge restocking system, cut for the balance of “realism vs ease of play”. An indication of how deep the life-sim layer went — and where they drew the line.

A health app on the phone shows whether Jason and Lucia are rested — and sleep affects the recovery of certain attributes.

The words of Rob Nelson, co-head of Rockstar North and head of development: “It will tell you whether you are rested or not. That will have some effect on the recovery of certain attributes. We're tracking a lot of things — all that good stuff”. What it adds to the Archive: c-128 already said that fatigue is etched into the faces — that is, it shows. Here sleep acquires a mechanical consequence as well: it affects how fast stats recover. And a new app appears on the phone, next to WAINK, Ryde Me and Snapmatic — a health app that reads your condition. What was NOT said: exactly which attributes recover faster, how much sleep it takes for someone to count as rested, and what sleeplessness costs. Why Solid: the statement comes from a closed showing at Rockstar North in July 2026 and reaches us via the YouTuber TGG and the coverage by GamesRadar+ — as do c-117 (fuel) and c-118 (fridge) from the same showing. It will move up to Confirmed when Rockstar documents it on a channel of its own.

Whatever you build on the body, you lose it if you let it go: muscle leaves when you stop maintaining it — and to put on weight you have to eat really a lot.

From the same screening as c-172. Two things were said, translated: if you eat a lot, Jason and Lucia round out — “but you have to eat quite a lot” for it to show; and if you have built bulk, “you lose it the moment you stop maintaining it”. What it adds: c-076 said that food and exercise change the body, and c-149 that training raises the base health and stamina values. Neither of the two said that the change goes BOTH WAYS. Here it is: the system is not a one-way street upward — inactivity takes you back, like in San Andreas. And weight has a threshold: you don't get fat off one meal. Why Solid: testimony from a closed screening via TGG and GamesRadar+, with no Rockstar channel of its own behind it.

New activities: mini golf, kayaking, scuba diving, base jumping, pool/billiards, gyms, zoos, airboating, jet skis, backyard wrestling, races.

Game Informer's full digital issue (29/9) recorded a new list of activities beyond the ones already known: mini golf, kayaking, scuba diving, base jumping, pool/billiards, gyms, zoo visits, airboating, jet skis, street/off-road racing, and “backyard wrestling” where Jason earns money/rewards. No explicit executive statement in the available excerpt — journalistic reporting from Game Informer, hence Solid. Adds to the “Activities” file (already c-026, c-037, c-085, c-086, c-118, c-148, c-197, c-022).

GTA 6 has a character sweat system: Jason and Lucia sweat depending on physical exertion — e.g. more when dancing hard at a nightclub.

In the feature “The Making of Grand Theft Auto VI” (Bloomberg Businessweek, 14/10), Jason Schreier relays what Rockstar told him: “we were told there's a [scripted] system in the game that will make Lucia or Jason or whoever else sweat different amounts depending on the effort they're exerting” — example: more sweat when dancing hard at a nightclub than when just walking around Vice City. No specific executive is named, it's an indirect account from the journalist of what was described to him — hence reliable/creator, not confirmed. An example of the micro-simulation that Rockstar cites as part of the delay (see #245, #253).

What we DON'T know yet

The edge of what we know, in public. When something gets answered, it isn't deleted — it stays here, struck through, pointing to the evidence that solved it.

How far does the body change go — visible weight and muscle like in San Andreas, or more subtly?

Answered 02.09 → the evidence

Does the body affect other stats beyond stamina — health, melee strength?

Answered 04.09 → the evidence

Do the leak's stamina details — rates, costs, caps — hold up?

What would settle it: Only the meter's existence is confirmed; the rest needs official material or launch.